Concurrency and async / await
Details about the
async def syntax for path operation functions and some background about asynchronous code, concurrency, and parallelism.
In a hurry?
If you are using third party libraries that tell you to call them with
results = await some_library()
Then, declare your path operation functions with
async def like:
@app.get('/') async def read_results(): results = await some_library() return results
You can only use
await inside of functions created with
If you are using a third party library that communicates with something (a database, an API, the file system, etc) and doesn't have support for using
await, (this is currently the case for most database libraries), then declare your path operation functions as normally, with just
@app.get('/') def results(): results = some_library() return results
If your application (somehow) doesn't have to communicate with anything else and wait for it to respond, use
If you just don't know, use normal
Note: you can mix
async def in your path operation functions as much as you need and define each one using the best option for you. FastAPI will do the right thing with them.
Anyway, in any of the cases above, FastAPI will still work asynchronously and be extremely fast.
But by following the steps above, it will be able to do some performance optimizations.
Modern versions of Python have support for "asynchronous code" using something called "coroutines", with
Let's see that phrase by parts in the sections below, below:
- Asynchronous Code
Asynchronous code just means that the language has a way to tell the computer / program that at some point in the code, he will have to wait for something else to finish somewhere else. Let's say that something else is called "slow-file".
So, during that time, the computer can go and do some other work, while "slow-file" finishes.
Then the computer / program will come back every time it has a chance because it's waiting again, or whenever he finished all the work he had at that point. And it will see if any of the tasks he was waiting for has already finished doing whatever it had to do.
And then it takes the first task to finish (let's say, our "slow-file") and continues whatever it had to do with it.
That "wait for something else" normally refers to I/O operations that are relatively "slow" (compared to the speed of the processor and the RAM memory), like waiting for:
- the data from the client to be sent through the network
- the data sent by your program to be received by the client through the network
- the contents of a file in the disk to be read by the system and given to your program
- the contents your program gave to the system to be written to disk
- a remote API operation
- a database operation to finish
- a database query to return the results
As the execution time is consumed mostly by waiting for I/O operations, so they call them "I/O bound".
It's called "asynchronous" because the computer / program doesn't have to be "synchronized" with the slow task, waiting for the exact moment that the task finishes, while doing nothing, to be able to take the task result and continue the work.
Instead of that, by being an "asynchronous" system, once finished, the task can wait in line a little bit (some microseconds) for the computer / program to finish whatever it went to do, and then come back to take the results and continue working with them.
For "synchronous" (contrary to "asynchronous") they commonly also use the term "sequential", because the computer / program follows all the steps in sequence before switching to a different task, even if those steps involve waiting.
Concurrency and Burgers
This idea of asynchronous code described above is also sometimes called "concurrency". It is different from "parallelism".
Concurrency and parallelism both relate to "different things happening more or less at the same time".
But the details between concurrency and parallelism are quite different.
To see the difference, imagine the following story about burgers:
You go with your crush to get fast food, you stand in line while the cashier takes the orders from the people in front of you.
Then it's your turn, you place your order of 2 very fancy burgers for your crush and you.
The cashier says something to the guy in the kitchen so he knows he has to prepare your burgers (even though he is currently preparing the ones for the previous clients).
The cashier gives you the number of your turn.
While you are waiting, you go with your crush and pick a table, you sit and talk with your crush for a long time (as your burgers are very fancy and take some time to prepare).
As you are seating on the table with your crush, while you wait for the burgers, you can spend that time admiring how awesome, cute and smart your crush is.
While waiting and talking to your crush, from time to time, you check the number displayed on the counter to see if it's your turn already.
Then at some point, it finally is your turn. You go to the counter, get your burgers and come back to the table.
You and your crush eat the burgers and have a nice time.
Imagine you are the computer / program in that story.
While you are at the line, you are just idle, waiting for your turn, not doing anything very "productive". But the line is fast because the cashier is only taking the orders, so that's fine.
Then, when it's your turn, you do actual "productive" work, you process the menu, decide what you want, get your crush's choice, pay, check that you give the correct bill or card, check that you are charged correctly, check that the order has the correct items, etc.
But then, even though you still don't have your burgers, your work with the cashier is "on pause", because you have to wait for your burgers to be ready.
But as you go away from the counter and seat on the table with a number for your turn, you can switch your attention to your crush, and "work" on that. Then you are again doing something very "productive", as is flirting with your crush.
Then the cashier says "I'm finished with doing the burgers" by putting your number on the counter display, but you don't jump like crazy immediately when the displayed number changes to your turn number. You know no one will steal your burgers because you have the number of your turn, and they have theirs.
So you wait for your crush to finish the story (finish the current work / task being processed), smile gently and say that you are going for the burgers.
Then you go to the counter, to the initial task that is now finished, pick the burgers, say thanks and take them to the table. That finishes that step / task of interaction with the counter. That in turn, creates a new task, of "eating burgers", but the previous one of "getting burgers" is finished.
You go with your crush to get parallel fast food.
You stand in line while several (let's say 8) cashiers take the orders from the people in front of you.
Everyone before you is waiting for their burgers to be ready before leaving the counter because each of the 8 cashiers goes himself and preparers the burger right away before getting the next order.
Then it's finally your turn, you place your order of 2 very fancy burgers for your crush and you.
The cashier goes to the kitchen.
You wait, standing in front of the counter, so that no one else takes your burgers before you, as there are no numbers for turns.
As you and your crush are busy not letting anyone get in front of you and take your burgers whenever they arrive, you cannot pay attention to your crush.
This is "synchronous" work, you are "synchronized" with the cashier/cook. You have to wait and be there at the exact moment that the cashier/cook finishes the burgers and gives them to you, or otherwise, someone else might take them.
Then your cashier/cook finally comes back with your burgers, after a long time waiting there in front of the counter.
You take your burgers and go to the table with your crush.
You just eat them, and you are done.
There was not much talk or flirting as most of the time was spent waiting in front of the counter.
In this scenario of the parallel burgers, you are a computer / program with two processors (you and your crush), both waiting and dedicating their attention to be "waiting on the counter" for a long time.
The fast food store has 8 processors (cashiers/cooks). While the concurrent burgers store might have had only 2 (one cashier and one cook).
But still, the final experience is not the best.
This would be the parallel equivalent story for burgers.
For a more "real life" example of this, imagine a bank.
Up to recently, most of the banks had multiple cashiers and a big line.
All of the cashiers doing all the work with one client after the other.
And you have to wait in the line for a long time or you lose your turn.
You probably wouldn't want to take your crush with you to do errands at the bank.
In this scenario of "fast food burgers with your crush", as there is a lot of waiting, it makes a lot more sense to have a concurrent system.
This is the case for most of the web applications.
Many, many users, but your server is waiting for their not-so-good connection to send their requests.
And then waiting again for the responses to come back.
This "waiting" is measured in microseconds, but still, summing it all, it's a lot of waiting in the end.
That's why it makes a lot of sense to use asynchronous code for web APIs.
Most of the existing popular Python frameworks (including Flask and Django) were created before the new asynchronous features in Python existed. So, the ways they can be deployed support parallel execution and an older form of asynchronous execution that is not as powerful as the new capabilities.
Even though the main specification for asynchronous web Python (ASGI) was developed at Django, to add support for WebSockets.
That kind of asynchronicity is what made NodeJS popular (even though NodeJS is not parallel) and that's the strength of Go as a programing language.
And that's the same level of performance you get with FastAPI.
And as you can have parallelism and asynchronicity at the same time, you get higher performance than most of the tested NodeJS frameworks and on par with Go, which is a compiled language closer to C (all thanks to Starlette).
Is concurrency better than parallelism?
Nope! That's not the moral of the story.
Concurrency is different than parallelism. And it is better on specific scenarios that involve a lot of waiting. Because of that, it generally is a lot better than parallelism for web application development. But not for everything.
So, to balance that out, imagine the following short story:
You have to clean a big, dirty house.
Yep, that's the whole story.
There's no waiting anywhere, just a lot of work to be done, on multiple places of the house.
You could have turns as in the burgers example, first the living room, then the kitchen, but as you are not waiting for anything, just cleaning and cleaning, the turns wouldn't affect anything.
It would take the same amount of time to finish with or without turns (concurrency) and you would have done the same amount of work.
But in this case, if you could bring the 8 ex-cashier/cooks/now-cleaners, and each one of them (plus you) could take a zone of the house to clean it, you could do all the work in parallel, with the extra help, and finish much sooner.
In this scenario, each one of the cleaners (including you) would be a processor, doing their part of the job.
And as most of the execution time is taken by actual work (instead of waiting), and the work in a computer is done by a CPU, they call these problems "CPU bound".
Common examples of CPU bound operations are things that require complex math processing.
- Audio or image processing
- Computer vision: an image is composed of millions of pixels, each pixel has 3 values / colors, processing that normally requires computing something on those pixels, all at the same time)
- Machine Learning: it normally requires lots of "matrix" and "vector" multiplications. Think of a huge spreadsheet with numbers and multiplying all of them together at the same time.
- Deep Learning: this is a sub-field of Machine Learning, so, the same applies. It's just that there is not a single spreadsheet of numbers to multiply, but a huge set of them, and in many cases, you use a special processor to build and / or use those models.
Concurrency + Parallelism: Web + Machine Learning
With FastAPI you can take the advantage of concurrency that is very common for web development (the same main attractive of NodeJS).
But you can also exploit the benefits of parallelism and multiprocessing (having multiple processes running in parallel) for CPU bound workloads like those in Machine Learning systems.
That, plus the simple fact that Python is the main language for Data Science, Machine Learning and especially Deep Learning, make FastAPI a very good match for Data Science / Machine Learning web APIs and applications (among many others).
To see how to achieve this parallelism in production see the section about Deployment.
Modern versions of python have a very intuitive way to define asynchronous code. This makes it look just like normal "sequential" code and do the "awaiting" for you at the right moments.
When there is an operation that will require waiting before giving the results and has support for these new Python features, you can code it like:
burgers = await get_burgers(2)
The key here is the
await. It tells Python that it has to wait for
get_burgers(2) to finish doing its thing before storing the results in
burgers. With that, Python will know that it can go and do something else in the meanwhile (like receiving another request).
await to work, it has to be inside a function that supports this asynchronicity. To do that, you just declare it with
async def get_burgers(number: int): # Do some asynchronous stuff to create the burgers return burgers
# This is not asynchronous def get_sequential_burgers(number: int): # Do some sequential stuff to create the burgers return burgers
async def, Python knows that, inside that function, it has to be aware of
await expressions, and that it can "pause" the execution of that function and go do something else before coming back.
When you want to call an
async def function, you have to "await" it. So, this won't work:
# This won't work, because get_burgers was defined with: async def burgers = get_burgers(2)
So, if you are using a library that tells you that you can call it with
await, you need to create the path operation functions that uses it with
async def, like in:
@app.get('/burgers') async def read_burgers(): burgers = await get_burgers(2) return burgers
More technical details
You might have noticed that
await can only be used inside of functions defined with
But at the same time, functions defined with
async def have to be "awaited". So, functions with
async def can only be called inside of functions defined with
async def too.
So, about the egg and the chicken, how do you call the first
If you are working with FastAPI you don't have to worry about that, because that "first" function will be your path operation function, and FastAPI will know how to do the right thing.
But if you want to use
await without FastAPI, check the official Python docs.
Other forms of asynchronous code
This style of using
await is relatively new in the language.
But it makes working with asynchronous code a lot easier.
But before that, handling asynchronous code was quite more complex and difficult.
In previous versions of Python, you could have used threads or Gevent. But the code is way more complex to understand, debug, and think about.
Coroutine is just the very fancy term for the thing returned by an
async def function. Python knows that it is something like a function that it can start and that it will end at some point, but that it might be paused internally too, whenever there is an
await inside of it.
But all this functionality of using asynchronous code with
await is many times summarized as using "coroutines". It is comparable to the main key feature of Go, the "Goroutines".
Let's see the same phrase from above:
Modern versions of Python have support for "asynchronous code" using something called "coroutines", with
That should make more sense now.
All that is what powers FastAPI (through Starlette) and what makes it have such an impressive performance.
Very Technical Details
You can probably skip this.
These are very technical details of how FastAPI works underneath.
If you have quite some technical knowledge (co-routines, threads, blocking, etc) and are curious about how FastAPI handles
async def vs normal
def, go ahead.
Path operation functions
When you declare a path operation function with normal
def instead of
async def, it is run in an external threadpool that is then awaited, instead of being called directly (as it would block the server).
If you are coming from another async framework that does not work in the way described above and you are used to define trivial compute-only path operation functions with plain
def for a tiny performance gain (about 100 nanoseconds), please note that in FastAPI the effect would be quite opposite. In these cases, it's better to use
async def unless your path operation functions use code that performs blocking IO.
Still, in both situations, chances are that FastAPI will still be faster than (or at least comparable to) your previous framework.
The same applies for dependencies. If a dependency is a standard
def function instead of
async def, it is run in the external threadpool.
You can have multiple dependencies and sub-dependencies requiring each other (as parameters of the function definitions), some of them might be created with
async def and some with normal
def. It would still work, and the ones created with normal
def would be called on an external thread instead of being "awaited".
Other utility functions
Any other utility function that you call directly can be created with normal
async def and FastAPI won't affect the way you call it.
This is in contrast to the functions that FastAPI calls for you: path operation functions and dependencies.
If your utility function is a normal function with
def, it will be called directly (as you write it in your code), not in a threadpool, if the function is created with
async def then you should await for that function when you call it in your code.
Again, these are very technical details that would probably be useful if you came searching for them.
Otherwise, you should be good with the guidelines from the section above: In a hurry?.