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WebSockets

When defining WebSockets, you normally declare a parameter of type WebSocket and with it you can read data from the client and send data to it.

It is provided directly by Starlette, but you can import it from fastapi:

from fastapi import WebSocket

Tip

When you want to define dependencies that should be compatible with both HTTP and WebSockets, you can define a parameter that takes an HTTPConnection instead of a Request or a WebSocket.

fastapi.WebSocket

WebSocket(scope, receive, send)

Bases: HTTPConnection

PARAMETER DESCRIPTION
scope

TYPE: Scope

receive

TYPE: Receive

send

TYPE: Send

Source code in starlette/websockets.py
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def __init__(self, scope: Scope, receive: Receive, send: Send) -> None:
    super().__init__(scope)
    assert scope["type"] == "websocket"
    self._receive = receive
    self._send = send
    self.client_state = WebSocketState.CONNECTING
    self.application_state = WebSocketState.CONNECTING

scope instance-attribute

scope = scope

app property

app

url property

url

base_url property

base_url

headers property

headers

query_params property

query_params

path_params property

path_params

cookies property

cookies

client property

client

state property

state

client_state instance-attribute

client_state = CONNECTING

application_state instance-attribute

application_state = CONNECTING

url_for

url_for(name, /, **path_params)
PARAMETER DESCRIPTION
name

TYPE: str

**path_params

TYPE: Any DEFAULT: {}

Source code in starlette/requests.py
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def url_for(self, name: str, /, **path_params: typing.Any) -> URL:
    router: Router = self.scope["router"]
    url_path = router.url_path_for(name, **path_params)
    return url_path.make_absolute_url(base_url=self.base_url)

receive async

receive()

Receive ASGI websocket messages, ensuring valid state transitions.

Source code in starlette/websockets.py
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async def receive(self) -> Message:
    """
    Receive ASGI websocket messages, ensuring valid state transitions.
    """
    if self.client_state == WebSocketState.CONNECTING:
        message = await self._receive()
        message_type = message["type"]
        if message_type != "websocket.connect":
            raise RuntimeError(
                'Expected ASGI message "websocket.connect", '
                f"but got {message_type!r}"
            )
        self.client_state = WebSocketState.CONNECTED
        return message
    elif self.client_state == WebSocketState.CONNECTED:
        message = await self._receive()
        message_type = message["type"]
        if message_type not in {"websocket.receive", "websocket.disconnect"}:
            raise RuntimeError(
                'Expected ASGI message "websocket.receive" or '
                f'"websocket.disconnect", but got {message_type!r}'
            )
        if message_type == "websocket.disconnect":
            self.client_state = WebSocketState.DISCONNECTED
        return message
    else:
        raise RuntimeError(
            'Cannot call "receive" once a disconnect message has been received.'
        )

send async

send(message)

Send ASGI websocket messages, ensuring valid state transitions.

PARAMETER DESCRIPTION
message

TYPE: Message

Source code in starlette/websockets.py
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async def send(self, message: Message) -> None:
    """
    Send ASGI websocket messages, ensuring valid state transitions.
    """
    if self.application_state == WebSocketState.CONNECTING:
        message_type = message["type"]
        if message_type not in {
            "websocket.accept",
            "websocket.close",
            "websocket.http.response.start",
        }:
            raise RuntimeError(
                'Expected ASGI message "websocket.accept",'
                '"websocket.close" or "websocket.http.response.start",'
                f"but got {message_type!r}"
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        elif message_type == "websocket.http.response.start":
            self.application_state = WebSocketState.RESPONSE
        else:
            self.application_state = WebSocketState.CONNECTED
        await self._send(message)
    elif self.application_state == WebSocketState.CONNECTED:
        message_type = message["type"]
        if message_type not in {"websocket.send", "websocket.close"}:
            raise RuntimeError(
                'Expected ASGI message "websocket.send" or "websocket.close", '
                f"but got {message_type!r}"
            )
        if message_type == "websocket.close":
            self.application_state = WebSocketState.DISCONNECTED
        try:
            await self._send(message)
        except OSError:
            self.application_state = WebSocketState.DISCONNECTED
            raise WebSocketDisconnect(code=1006)
    elif self.application_state == WebSocketState.RESPONSE:
        message_type = message["type"]
        if message_type != "websocket.http.response.body":
            raise RuntimeError(
                'Expected ASGI message "websocket.http.response.body", '
                f"but got {message_type!r}"
            )
        if not message.get("more_body", False):
            self.application_state = WebSocketState.DISCONNECTED
        await self._send(message)
    else:
        raise RuntimeError('Cannot call "send" once a close message has been sent.')

accept async

accept(subprotocol=None, headers=None)
PARAMETER DESCRIPTION
subprotocol

TYPE: str | None DEFAULT: None

headers

TYPE: Iterable[tuple[bytes, bytes]] | None DEFAULT: None

Source code in starlette/websockets.py
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async def accept(
    self,
    subprotocol: str | None = None,
    headers: typing.Iterable[tuple[bytes, bytes]] | None = None,
) -> None:
    headers = headers or []

    if self.client_state == WebSocketState.CONNECTING:
        # If we haven't yet seen the 'connect' message, then wait for it first.
        await self.receive()
    await self.send(
        {"type": "websocket.accept", "subprotocol": subprotocol, "headers": headers}
    )

receive_text async

receive_text()
Source code in starlette/websockets.py
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async def receive_text(self) -> str:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError(
            'WebSocket is not connected. Need to call "accept" first.'
        )
    message = await self.receive()
    self._raise_on_disconnect(message)
    return typing.cast(str, message["text"])

receive_bytes async

receive_bytes()
Source code in starlette/websockets.py
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async def receive_bytes(self) -> bytes:
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError(
            'WebSocket is not connected. Need to call "accept" first.'
        )
    message = await self.receive()
    self._raise_on_disconnect(message)
    return typing.cast(bytes, message["bytes"])

receive_json async

receive_json(mode='text')
PARAMETER DESCRIPTION
mode

TYPE: str DEFAULT: 'text'

Source code in starlette/websockets.py
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async def receive_json(self, mode: str = "text") -> typing.Any:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    if self.application_state != WebSocketState.CONNECTED:
        raise RuntimeError(
            'WebSocket is not connected. Need to call "accept" first.'
        )
    message = await self.receive()
    self._raise_on_disconnect(message)

    if mode == "text":
        text = message["text"]
    else:
        text = message["bytes"].decode("utf-8")
    return json.loads(text)

iter_text async

iter_text()
Source code in starlette/websockets.py
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async def iter_text(self) -> typing.AsyncIterator[str]:
    try:
        while True:
            yield await self.receive_text()
    except WebSocketDisconnect:
        pass

iter_bytes async

iter_bytes()
Source code in starlette/websockets.py
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async def iter_bytes(self) -> typing.AsyncIterator[bytes]:
    try:
        while True:
            yield await self.receive_bytes()
    except WebSocketDisconnect:
        pass

iter_json async

iter_json()
Source code in starlette/websockets.py
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async def iter_json(self) -> typing.AsyncIterator[typing.Any]:
    try:
        while True:
            yield await self.receive_json()
    except WebSocketDisconnect:
        pass

send_text async

send_text(data)
PARAMETER DESCRIPTION
data

TYPE: str

Source code in starlette/websockets.py
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async def send_text(self, data: str) -> None:
    await self.send({"type": "websocket.send", "text": data})

send_bytes async

send_bytes(data)
PARAMETER DESCRIPTION
data

TYPE: bytes

Source code in starlette/websockets.py
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async def send_bytes(self, data: bytes) -> None:
    await self.send({"type": "websocket.send", "bytes": data})

send_json async

send_json(data, mode='text')
PARAMETER DESCRIPTION
data

TYPE: Any

mode

TYPE: str DEFAULT: 'text'

Source code in starlette/websockets.py
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async def send_json(self, data: typing.Any, mode: str = "text") -> None:
    if mode not in {"text", "binary"}:
        raise RuntimeError('The "mode" argument should be "text" or "binary".')
    text = json.dumps(data, separators=(",", ":"), ensure_ascii=False)
    if mode == "text":
        await self.send({"type": "websocket.send", "text": text})
    else:
        await self.send({"type": "websocket.send", "bytes": text.encode("utf-8")})

close async

close(code=1000, reason=None)
PARAMETER DESCRIPTION
code

TYPE: int DEFAULT: 1000

reason

TYPE: str | None DEFAULT: None

Source code in starlette/websockets.py
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async def close(self, code: int = 1000, reason: str | None = None) -> None:
    await self.send(
        {"type": "websocket.close", "code": code, "reason": reason or ""}
    )

When a client disconnects, a WebSocketDisconnect exception is raised, you can catch it.

You can import it directly form fastapi:

from fastapi import WebSocketDisconnect

fastapi.WebSocketDisconnect

WebSocketDisconnect(code=1000, reason=None)

Bases: Exception

PARAMETER DESCRIPTION
code

TYPE: int DEFAULT: 1000

reason

TYPE: str | None DEFAULT: None

Source code in starlette/websockets.py
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def __init__(self, code: int = 1000, reason: str | None = None) -> None:
    self.code = code
    self.reason = reason or ""

code instance-attribute

code = code

reason instance-attribute

reason = reason or ''

WebSockets - additional classes

Additional classes for handling WebSockets.

Provided directly by Starlette, but you can import it from fastapi:

from fastapi.websockets import WebSocketDisconnect, WebSocketState

fastapi.websockets.WebSocketDisconnect

WebSocketDisconnect(code=1000, reason=None)

Bases: Exception

PARAMETER DESCRIPTION
code

TYPE: int DEFAULT: 1000

reason

TYPE: str | None DEFAULT: None

Source code in starlette/websockets.py
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def __init__(self, code: int = 1000, reason: str | None = None) -> None:
    self.code = code
    self.reason = reason or ""

code instance-attribute

code = code

reason instance-attribute

reason = reason or ''

fastapi.websockets.WebSocketState

Bases: Enum

CONNECTING class-attribute instance-attribute

CONNECTING = 0

CONNECTED class-attribute instance-attribute

CONNECTED = 1

DISCONNECTED class-attribute instance-attribute

DISCONNECTED = 2

RESPONSE class-attribute instance-attribute

RESPONSE = 3